Make importing character models into game engines painless and fast
Bake super performant avatars from any starting point. Atlas all materials into one, bake ambient occlusion and lighting, preserve normals, and support every platform at once including but not limited to Unity, VRChat Quest, Second Life, and Garry's Mod.
Tuxedo Blender Plugin is an unofficial plugin maintained by the Neoneko team (the same people who maintain the unofficial Cats Blender Plugin). It's designed to make producing game models painless and fast by baking everything into one atlassed model using Blender's own rendering engine.
Multi-Platform Support: Export to Unity Desktop, Unity Quest (VRChat), Second Life, and Garry's Mod all at once with minimal added bake time.
Material Atlassing: Bake all meshes into one UV space, reducing material count to 1 or 2. Optional eye prioritization ensures irises stay sharp.
Advanced Baking: Bake ambient occlusion, reflected diffuse light, and emission for ultra detailed models. Preserve high detail normals through object coordinate baking.
Non Destructive Workflow: Duplicate and decimate models without affecting originals. Smart decimation preserves shapekeys and visemes.
Automatic Detection: Auto detect buttons analyze materials and select relevant bake passes for your model.
Tuxedo is maintained by Neoneko and is open source and community-driven. Join our Discord server for support, share your creations, and connect with other creators. For more projects by Neoneko, visit neoneko.xyz.
Need help with Tuxedo Blender Plugin? Have questions or found a bug? We're here to help!
The fastest way to get help and connect with the Tuxedo community is through our Discord server.
Join DiscordFound a bug or have a feature request? Create an issue on our GitHub repository.
Report an IssueVisit our comprehensive wiki for tutorials, guides, and troubleshooting tips.
Read the Wiki